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15 hours ago
Just posted this -- https://www.youtube.com/watch?v=8cWHHrurkEo ... See MoreSee Less
Space Command - The Latest!
All the news on Space Command! Netflix! Amazon! The radio play! The novel! And much, much more!!! Don't miss it!
24 hours ago
Just answered one of our Space Command Kickstarter backers who posted a concern, wanted to share it: Thanks for reaching out with your concerns, Hieu. Really glad to hear from you and to have a chance to respond and clarify things. Got your message late last night, but wanted to wait until today to have time to answer clearly and make sure I responded fully. First off, I in no way take offense at your comments. It has been a long wait. But you mention you haven't been following this project. If you had, you'd know that I've been posting about Space Command pretty much on a daily basis on my Marc Zicree Facebook page, Space Command Fan Group Facebook page, Space Command Movie Facebook page, www.spacecommandmovie.com and my Twitter feed. I've been sending out regular updates to my Kickstarter backers and investors and also posting regular videos about Space Command on my Mr. Sci-Fi YouTube page. In fact, I shot a fifty-minute video yesterday talking to everyone and bringing everything up to the current moment, which I'll be posting on Mr. Sci-Fi and sending out as a Backers Update in the next day or two. To allay your fears, Space Command is moving ahead fully and well. I'll try to address your concerns in the order you stated them. In terms of my hoping to get the VFX for free or low cost, the initial reason for that hope was that during the Kickstarter campaign Doug Drexler was my partner and had a considerable ownership share in the IP. Doug of course was the Oscar and Emmy winning VFX genius behind many of the Star Trek series and the recent Battlestar Galactica. In fact, on Blood and Chrome he generated over 200 VFX shots himself, of astonishing quality. So my hope was that Doug would lend his huge skills to the project and that we might also bring a VFX school aboard, where the incentive for students as interns would be that they would get the opportunity to learn from the best and also have amazing work for their portfolios -- plus in time, as we built an in-house VFX unit to make Space Command ongoingly, they would be hired and rise up the ranks. This may have been naievete on my part, but the conversations I had with VFX schools both here and in Europe presented that as a very real possibility. Sadly, when Doug left after the Kickstarter campaign over creative differences, it was clear I would have to seek out other alternatives -- and most certainly, more costly ones. Working with Geoff Mark and Tobias Richter and Ron Thornton on Space Command has been an honor, but certainly not free. That's why I've had to keep raising money as we went along, to make sure that the quality would be the equal of any network show. We all know the edict about time, money, quality, choose two. Well I chose to take longer and maintain quality... but it's still cost a lot of money. And it's been a learning process for me, too. Remember, I created work on many shows that I'm very proud of, but I never built an operation from the ground up, as I have with this one. The fact that we're still moving forward and are much closer to the finish line now than we have ever been speaks to my ability to learn and grow, and also to the good hearts of thousands of people who have helped me.Also, as to the time frame, as soon as the Kickstarter campaign ended I wrote the script, cast the project -- including the Worldwide Talent Search that saw 1,200 audition videos for two of the lead rolls -- rented a warehouse and converted that to a soundstage to shoot Space Command. There was a lengthy design and construction phase, then we shot all two hours -- as I'd promised -- and actually managed to shoot a half-hour of the second story. All of the Kickstarter money was used to shoot that first two hours, none of it went into my pocket, I drew no salary. And as soon as we finished shooting, I closed down the studio and put the sets into storage, so there wouldn't be a drain on funds now being used to complete post-production.As to making the perks and shipping them, I never expected that to be free, but I am floored at how expensive mailing costs are, especially internationally. But we set about sending out all the digital perks almost immediately as they were created and have now sent out the vast majority of the physical perks too -- the t-shirts, posters, patches, trading cards, lobby cards, signed scripts and signed Twilight Zone Companions, both here and overseas. You should have gotten yours by now.Also, I should say that another reason I hoped I might get free or low-cost help was because I strongly believed in creating something with a hopeful and positive message, and I was willing to work for free and in fact put in a good deal of my own money into it -- this has never been about getting rich for me, but rather creating something meaningful. I knew the networks were far more inclined to make violent and sexually explicit and darkly pessimistic and nihilistic projects (all under the label of being "edgy") and did not want to put the fate of this project in their hands. I felt and hoped that others of like mind and spirit would aid me in bringing Space Command into the world -- I believe strongly that we are responsible for what we create and the vision we share with the world. I think it's vital that we all ask ourselves, "Is my life making the world a better or worse place? What am I putting out into the world?" Many have helped me, and I don't feel any less heartened than when I started; far more, in fact.And again, let me be clear -- I have not budged one moment or one iota from my commitment to make Space Command, to complete it, to have it be as wonderful as I can possibly make it, and to get everything to every single person who ordered any item. In terms of the networks, I didn't want them involved in making the initial two-hour story. I didn't want them to say whether or not it got made or seen. But now that we have shot the first two hours, filmed thirty minutes of the second two-hour story, written the first eight hours and outlined hours nine through twelve -- the first season -- PLUS written the first novel (thanks to Maya Bohnhoff) and begun work on the two-hour prequel/radio play starring Mike Harney, it IS time to reach out the networks.The reason for this is simple -- it costs on average $23 million to promote a new series, so the audience even knows about it. There are over 500 (!) series on the air and on platforms now. I believe in Space Command's message of a hopeful vision of the future -- otherwise, what future are we creating? I want to make sure it reaches the worldwide audience that needs to see it and be inspired by it, as I was inspired by Star Trek and Twilight Zone -- both created by men of great compassion and vision, men who I believe changed the world greatly for the better.As for traveling around the world to pitch the show, believe me, I'd much prefer to stay at home and have the networks come to me. But that's not how it works. You have to go where they are, meet them in person. I don't say this out of any opinion I've formed on my own, but rather on the wisdom of those who are advising me -- Frank Spotnitz, Glen Mazzara, Ron Moore, Damon Lindelof, Rockne O'Bannon, Michael Nankin, etc.Thanks for wishing me good luck -- I really believe you mean it, and the well wishes of people are a big part of what keeps me going on this enormous and very difficult but worthwhile project. But as to it never seeing the light of day, well tomorrow I meet with our VFX team to watch completed VFX and color correction on the first 35 minutes of the pilot -- over 400 VFX shots -- and have been coordinating with our composer and post-production sound team. As soon as that is completed in the next few weeks, I'll send that out to all of our backers and investors -- it should be spectacular. Then I'll raise the rest of the money to finish post-production on the rest of the two hours (via selling investment shares, crowdfunding and/or selling the show sooner rather than later). After which I'll shoot and finish the rest of the second two-hour story (we're completing editing about 35 minutes of that now, too). Then we'll shoot the third one (which I'm rewriting now), the fourth one and so on, into futurity.Someone once asked me the secret to my success. "I don't give myself an out," I replied. Since beginning the journey with Space Command, it's taken far longer and been far more expensive than I envisioned. But when I see the footage, I know it's all been worth it. I love what we together have created. I hope when you see it, you'll love it too. If you'd like to talk further, feel free to call me at (323)363-1259.All good thoughts your way,Marc-- Website: www.marczicree.comFacebook: http://www.facebook.com/profile.php?id=592129114&ref=tsTwitter: http://twitter.com/marczicreeMr. Sci-Fi YouTube Channel: https://www.youtube.com/channel/UCkKt7gHnZpcY0nreBdPhwmQSpace Command website: http://spacecommandmovie.com/mip-information-page/ ... See MoreSee Less
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